Document Control¶
| Field | Value |
|---|---|
| Document ID | creator-cross-promotion-funnel |
| Version | 1.0.0 |
| Status | approved |
| Confidence | Medium |
| Category (track) | Creator |
| Build | B42 |
| Owner | PZ Knowledge-Base Pipeline |
| Created | 2026-10-07 |
| Updated | 2026-10-08 |
| Review due | 2027-01-07 |
| Game versions verified | 42.21 (change list re-read 2026-10-07; server-setting names are from a 42.20-era pzwiki snapshot) |
Executive Summary¶
A Project Zomboid creator has three durable assets they can point viewers toward: a community server, a Steam Workshop mod, and a Discord. This document records what the platforms and The Indie Stone (TIS) have actually published about each, then builds a funnel design from those facts. The parent overview (creator-foundation) sketches the funnel in one paragraph; this document goes deeper on the mechanics and the compliance boundary.
The compliance picture is more constrained than the "monetise your videos" headline suggests. TIS's Terms say gameplay and "Let's Play" videos may be monetised [1], yet the same Terms limit use of the game's art, music and video footage as assets to non-commercial, promotion-related work with a required credit line [1], allow server owners to charge for server access but not for server-exclusive items, mods or gameplay [1], and the Modding Policy forbids selling mod access or building donor-only mod content [2]. Those rules decide which funnel stages may carry money.
Document confidence is Medium. TIS's primary pages were opened directly and are high-quality sources, but both are dated 2022 [1][2], the TIS Terms leave the footage-versus-asset boundary open to interpretation, and the platform help pages change without notice. Every growth or conversion belief is quarantined; no statistics are asserted.
Key Takeaways¶
- TIS's Terms state that gameplay and "Let's Play" videos can be monetised, with the creator responsible for them (cited) (both builds) [1].
- Using Project Zomboid art, music, video footage or other assets creatively is licensed only if the result promotes the game or TIS, is non-commercial unless TIS agreed otherwise, and carries TIS's prescribed credit text (cited) [1].
- Server owners may charge for server access, but TIS does not encourage or allow charging for items, mods or gameplay made exclusively for that server (cited) [1].
- Mods cannot be sold or gated behind donations, though voluntary donations and commissioned (unsold) mods are permitted (cited) [2].
- The server browser listing, welcome message and Workshop item list are all
server.inisettings, so the "joined from a video" flow is a configuration exercise, not a coding one (cited) [8]. - Discord invites default to seven days and never-expiring invites need a Community Server, so a link pasted in a video description can silently die (cited) [7].
- YouTube ad-revenue eligibility is a published threshold set, and "reused" or "inauthentic" content is a stated policy risk (cited) [5][6].
- Every conversion or growth number about funnels circulating in creator circles is unverified and quarantined (community, unverified).
Purpose¶
This document answers one question for a content creator: how can a video channel, a community server and a mod be wired into one audience path without breaking platform rules or TIS's terms? It separates what is documented from what is designed, so the reader can see which funnel stages are constrained by policy and which are open creative choices.
Scope¶
Covered: TIS's published Terms and Modding Policy as they bear on creators;
Steam Subscriber Agreement points relevant to Workshop publishing; YouTube
Partner Program thresholds and monetisation policy summaries; Discord invite
mechanics; the server.ini settings that expose a server to the in-game
browser and to a Discord; the in-game Workshop uploader as documented by
pzwiki; the KB's own disclaimer obligations.
Not covered: Twitch Affiliate and Partner requirements (the Twitch help page could not be opened for this draft, see Open Questions), tax, sponsorship disclosure law, YouTube Shorts strategy, and server hosting or mod coding detail (see admins-modded-server-runbook, admins-ubuntu-runbook, admins-workshop-mod-wiring and modders-first-mod-tutorial-b42). Audience-size data lives in creator-foundation and creator-channel-competitor-map. This is not legal advice.
Definitions¶
- Funnel stage — one step on the path from a stranger watching a video to a returning community member: discovery (video), capture (Discord), play (server), and retention (mod or Workshop collection).
- Asset use — in TIS's Terms, creative use of art, music, video footage or other game assets [1]; treated here as distinct from the gameplay-video allowance in the same document [1].
- Server listing — the combination of
Public,PublicNameandPublicDescriptionsettings that decide whether and how a server appears in the in-game browser [8]. - Workshop ID — the numeric identifier the in-game uploader assigns to a
Workshop item [9]; also the value a server lists in
WorkshopItems[8].
Build Applicability¶
| Build | Applies | Verified against | Notes |
|---|---|---|---|
| B41 (legacy41) | Context only | — | Policy and platform facts are not build-scoped [1][2]; server setting names were not checked against 41.78 |
| B42 (stable) | Yes | 42.21 (change list); server-setting names from a 42.20-era snapshot | Server-setting facts come from the pzwiki Server settings snapshot rev 1443167 [8], taken in the 42.20 era; the TIS site header showed stable build 42.21 on 2026-10-07 [1] |
B42 stable is now 42.21, as shown in the header of TIS's own pages on the
access date [1]. This revision re-read the TIS forum 42.21 patch notes [10]
(abridged) for changes touching the cited server settings and Discord hooks.
It lists a fix for an infinite connection loop when the Discord API is
unavailable, a fix for connection failures when the UsernameDisguises option
is enabled, and a server-browser change showing the last wipe rather than the
last restart [10]. It does not list a change to Public, PublicName,
PublicDescription, ServerWelcomeMessage, WorkshopItems or the Discord
setting names, but the list is abridged, so that absence is not proof of no
change [10]. The setting names themselves were not checked against an
installed 42.21 file. Platform facts (YouTube, Discord, Steam,
TIS terms) are not tied to a game build; they are tied to their access date,
2026-10-07.
Reference¶
TIS terms that bear on creators¶
The TIS Terms page carries a last-updated date of 6 October 2022 and applies to the game, the TIS forums and websites, including pzwiki.net [1]. Its stated golden rule is that people may do what they want with the Services provided it promotes Project Zomboid or TIS, is not for commercial purposes (meaning the user's own profit unless TIS approved in advance), and is not malicious or illegal [1]. The Terms invite anyone in doubt to ask TIS before acting [1].
| Topic | What the Terms say | Section |
|---|---|---|
| Game assets | Art, music, video footage or other assets may be used creatively if the result relates to promoting the game or TIS, is non-commercial unless TIS agreed otherwise, and shows a prescribed credit line stating it is an unofficial fan production made under the TIS Terms | 2.2 [1] |
| Third-party content | A creator combining other IP, software or tools with the game must hold the licences and permissions needed | 2.3 [1] |
| Gameplay videos | Gameplay footage or "Let's Play" videos on YouTube or other platforms may be made and monetised, and the creator is responsible for them | 2.5 [1] |
| Mods | Mods are permitted if they comply with the Modding Policy | 2.6 [1] |
| Distribution | Creators may not distribute the game or host its download, and TIS recommends only established portals such as Steam or GOG | 3.2 [1] |
| Cheats and piracy sites | Creating, distributing or directing users to hacks or cheats (outside what the Modding Policy allows) or to unauthorised pirated-game sites is prohibited | 3.3 [1] |
| Attacks | Maliciously targeting other users, for example a DDoS against another player's server, is prohibited | 3.4 [1] |
| Charging for servers | Charging players for access to a server is allowed, and servers may run any mods that fit the Modding Policy | 4.1 [1] |
| Server-exclusive paid items | TIS does not encourage or allow server owners to charge for specific items, mods or gameplay made and distributed exclusively for their server, and says it does not approve of monetising any aspect of the game beyond server access | 4.2 [1] |
The credit line that section 2.2 requires is supplied verbatim in the Terms page itself [1]; this KB does not reproduce it, and a creator who needs it should copy it from the source.
The TIS Modding Policy¶
The Modding Policy page is dated 4 October 2022 and says it should be read together with the Terms, Valve's Mod Content Usage Policy and the Steam Subscriber Agreement [2]. Its relevant provisions are:
- Modders are solely responsible for their mod, including compliance with hosting platforms such as the Steam Workshop, and for obtaining consents for third-party materials, including assets taken from another mod [2].
- A mod may not be presented as "Official" [2].
- Voluntary monetary or gift donations are allowed, but mods made exclusively for donors, or separate in-mod content and bonuses for donors, are not [2].
- Unless TIS has agreed otherwise, creators cannot sell access to a mod or its content, though commissioned mods are allowed if they are not sold [2].
- Hidden or unexpected content added in mod updates and not flagged in the Workshop description or evident in the mod must have visible attribution of where and from whom it came [2].
- Mod authors own their mods and grant TIS a broad licence to use them in connection with the game [2].
- Submitting work that is not your own without the owner's permission is not allowed, and credit for third-party material should appear in the Workshop description [2].
- Modpacks come in three kinds. Public packs need permission from every included mod's author and must list all included mods; the policy suggests a Workshop Collection as an alternative. Semi-private packs, posted as Unlisted on the Workshop, still need permission. Private packs need none provided they are not publicly downloadable [2].
Steam Workshop publishing facts¶
The Steam Subscriber Agreement states that Workshop contributions are in principle made available to subscribers free of charge, that Valve is not obliged to keep distributing any contribution and may remove contributions for any reason, and that the contributor warrants the contribution was originally created by them or that they hold the co-creators' rights [3]. Steamworks documentation describes ready-to-use Workshops as ones where anyone can upload and authors can update their items at any time, and notes that users holding only temporary licences, such as Family Sharing or free weekend access, cannot upload [4].
For Project Zomboid specifically, the in-game uploader is reached from the main menu Workshop entry, offers fields for title, description, tags and visibility, assigns or reuses a Workshop ID, and lets the author write a patch note that is uploaded with the item [9].
Server listing and Discord hooks in server.ini¶
The following settings are documented in the pzwiki Server settings snapshot (facts only) [8]:
| Setting | Documented effect | Source |
|---|---|---|
Public |
Controls whether the in-game browser lists the server; a server running with Steam networking turned on appears in Steam's own server list regardless of this switch | [8] |
PublicName |
The name shown in the in-game browser and, where applicable, the Steam browser | [8] |
PublicDescription |
The description shown in the in-game public browser | [8] |
ServerWelcomeMessage |
The message players see on joining | [8] |
Password |
Clients must know it to join | [8] |
Open |
When true, clients may join without already being whitelisted | [8] |
WorkshopItems |
Workshop IDs the server downloads, separated by semicolons | [8] |
DiscordEnable and related Discord keys |
Bridge the in-game global chat to a Discord channel, authenticated with a bot token | [8] |
Discord invite mechanics¶
A Discord instant invite shows a seven-day link by default unless the channel's earlier invite settings were changed [7]. The creator can edit the duration and the maximum number of uses, and temporary links can last as short as thirty minutes, while an invite that does not expire is available in a Community Server [7]. Once an invite is deleted, its code cannot be recreated, even by Discord support [7]. Server admins can pause invites or remove individual ones under Server Settings [7].
YouTube monetisation facts¶
YouTube's Partner Program overview lists separate thresholds per feature. For ad revenue: 1,000 subscribers and either 4,000 public long-form watch hours in the last 365 days or 10 million public Shorts views in the last 90 days, plus age and contract requirements [5]. For channel memberships: 500 subscribers with either 3,000 watch hours or 3 million Shorts views, plus three public uploads in the last 90 days [5]. The page also says features may be unavailable in some countries and that a reviewer can find a channel ineligible even where the numbers are met [5].
YouTube's channel monetisation policies require channels to follow the Community Guidelines, Terms of Service and copyright rules, and describe reviewers assessing the channel's theme, most-viewed and newest videos, titles, thumbnails and description [6]. The page names generic or repetitive content and reused content without significant original commentary or changes as ineligible, and records that "repetitious content" was renamed "inauthentic content" on 15 July 2025 [6]. It also prohibits artificially inflating engagement and using other channels to evade demonetisation [6].
B41 vs B42 Delta¶
Not applicable — single-build document. The cited TIS pages and platform policies are not versioned per game build [1][2][5][7]; the only build-scoped material is the server-setting names, taken from a snapshot of the 42.20 era [8].
Practical Guidance¶
Judgements built on the cited facts above; no new factual claims.
Design the funnel around the money rules¶
- Decide which stage may earn. YouTube ad revenue on gameplay videos is explicitly addressed by the Terms [1][5]. Server access fees are explicitly allowed [1]. Selling mods, donor-only mods, or server-exclusive paid items are not [1][2]. Keep revenue at the video and server-access stages, and keep the mod stage free.
- Treat donations as thank-yous. Voluntary donations are allowed, but anything that gates content behind them is not [2]. A donation link on a mod page that unlocks nothing stays inside the policy [2].
- Treat non-gameplay productions carefully. The Terms allow monetised gameplay and "Let's Play" videos [1], but creative use of art, music or footage as assets is non-commercial and needs the credit line [1]. A trailer, motion graphic or mod-promo reel that reuses game art sits closer to the second rule; if the line matters to your plan, ask TIS first as the Terms invite [1].
Stage-by-stage hooks¶
- Video to Discord. Put a Discord invite in the pinned comment and description, created with no expiry if your Discord is a Community Server, or recreated on a schedule if not [7]. Keep a record of which invite code sits in which video, because a deleted code cannot be restored [7].
- Discord to server. Publish the server's name, connection route and
password policy in a Discord channel. Decide deliberately between a public
listing (
Public,PublicName,PublicDescription) and a Discord-gated one (Password, whitelist viaOpenset to false) [8]. The welcome message can repeat the Discord link and the video that brought viewers in [8]. - Server to mod. A server's
WorkshopItemslist is how a creator's own mod reaches every player automatically [8]. Publishing the mod with the in-game uploader gives it a Workshop ID and a patch-note field that works as a changelog [9]. A Workshop Collection of the server's mod set doubles as a public, permission-friendly alternative to a modpack [2]. - Mod to video. A mod update that comes with a patch note [9] is a natural video hook, and the Modding Policy's attribution rule for hidden or unexpected content [2] means any surprise feature should be flagged in the description anyway.
Compliance checklist for a funnel page or video¶
- State on the channel and any KB-derived page that the work is an unofficial fan production not affiliated with TIS, and use the credit text from the Terms where asset use applies [1].
- Do not host or link to game downloads outside established portals, and never direct viewers to cheats or pirated copies [1].
- Give written credit in the Workshop description for any third-party asset in your mod, and get permission before using another mod's content [2].
- Keep videos substantively original so they do not read as templated or reused content under YouTube's policy [6].
- Keep Discord bot tokens and RCON passwords out of screenshots; both live in the same settings area as the public listing keys [8].
Common Pitfalls & Troubleshooting¶
- Expiring invite in an evergreen video. The seven-day default means a link created casually and pasted into a video description can die while the video keeps getting views [7].
- Paid perks that create a grey area. A paid tier offering a server-only item or mod collides with TIS's stated position on server-exclusive paid content [1] and the Modding Policy's bar on donor-only mod content [2].
- Footage versus assets confusion. The Terms permit monetised gameplay videos [1] but restrict commercial asset use [1]; treating the two as one rule leads to either needless caution or an unnoticed breach.
- Unlisted modpack shortcuts. An unlisted Workshop modpack for a "private" server still needs the included authors' permission [2]; a Collection avoids re-uploading others' work [2].
- Assuming Workshop permanence. Valve may remove contributions at will [3], so a funnel whose retention stage is one Workshop page needs a fallback.
- Reused-content flags. Reaction, compilation or recycled footage with little new commentary is called out as ineligible in YouTube's policy [6].
- Leaking server secrets while demonstrating setup. The Discord token,
RCON password and server password are all plain
server.inivalues [8].
Community Notes & Unverified Claims¶
Claim 1 — Funnel conversion rates from video to Discord to server are predictable¶
- Claim: Creator forums and strategy videos quote rules of thumb for what share of viewers click through to a Discord and then join a server.
- Why unverified: No primary source or first-party analytics were found; no figure is asserted in this KB.
- Confidence: Low. Such figures depend on the channel, audience and call to action, and none could be traced to a measurable source.
Claim 2 — Perks such as priority queue slots are tolerated by TIS when attached to a donation¶
- Claim: Server owners in community discussion say that donor perks which are not "pay to win" are accepted in practice.
- Why unverified: The Terms say TIS does not approve of monetising any aspect beyond server access [1], and no TIS statement endorsing donor perks was found.
- Confidence: Low. It conflicts with the plain reading of [1] and is circumstantial at best.
Claim 3 — Placing a Discord link in the video description suppresses recommendation reach¶
- Claim: Creators repeat that outbound links in descriptions or pinned comments reduce a video's distribution.
- Why unverified: The YouTube policy pages opened [5][6] make no such statement and no controlled test exists.
- Confidence: Low. It is folk belief; the opened policies neither confirm nor deny it.
Risks & Caveats¶
- Old policy dates. Both TIS pages carry 2022 dates [1][2]. TIS may have updated its position on creators and monetisation since; a human should re-read both pages at review time.
- Interpretive gap. The Terms address monetised gameplay footage in one clause [1] and non-commercial asset use in another [1]; the KB does not resolve the overlap, and this document is not legal advice.
- Platform drift. The YouTube thresholds and policy wording changed during 2025 [6] and can change again; the Discord article was marked as updated two years before access [7].
- Server settings from a snapshot. The
server.inifacts come from a community wiki snapshot, a fact-only source [8], not from an installed 42.21 copy of the file; the 42.21 forum list was read in abridged form [10]. Corroborate against the game's own file before publishing setup instructions. - Steam agreement scope. Only the Workshop-related sections of the Steam Subscriber Agreement were read for this draft [3].
Verification Steps¶
- Open the TIS Terms [1] and Modding Policy [2] and re-read sections 2.2, 2.5, 4.1 and 4.2 of the Terms and sections 2.3, 2.4 and 7 of the Modding Policy.
- Open YouTube's Partner Program overview [5] and confirm the thresholds quoted are current in your country.
- In Discord, open the invite panel on a test channel and confirm the default duration and whether the no-expiry option appears for your server type [7].
- On a test server, edit
Public,PublicNameandPublicDescriptionin the server's.inifile and confirm the listing in the in-game browser [8]. - Use the in-game Workshop uploader on a throwaway mod and confirm the fields and Workshop ID behaviour described in [9].
- Email TIS before launching any paid element of the funnel, as the Terms advise [1].
Open Questions¶
- Does TIS publish a creator or press page beyond the Terms and Modding Policy that covers sponsorships, paid mod showcases or merchandise? None was found for this draft.
- What are Twitch's current Affiliate and Partner requirements? The Twitch help page could not be opened during this draft, so the Twitch stage is covered only structurally.
- How does TIS read the overlap between clause 2.2 and clause 2.5 of its Terms for trailers and promotional reels? A direct answer would settle a common creator question.
- Have the
Publicand Discord settings changed in 42.21? The abridged forum list shows a Discord-integration fix but no setting change [10]; a first-hand check against an installed 42.21 server file would resolve it. - Valve's Mod Content Usage Policy, referenced by the Modding Policy [2], was not opened and should be read before publishing any guidance on Workshop monetisation.
References¶
Primary Sources
- [1] The Indie Stone — Terms! Conditions! (last updated 6 October 2022; page header showed stable build 42.21). https://projectzomboid.com/blog/support/terms-conditions/ Accessed 2026-10-07. Bot-block allowlisted host; opened in a browser.
- [2] The Indie Stone — Modding Policy (last updated 4 October 2022). https://projectzomboid.com/blog/modding-policy/ Accessed 2026-10-07. Bot-block allowlisted host; opened in a browser.
- [3] Valve — Steam Subscriber Agreement (Workshop contribution sections). https://store.steampowered.com/subscriber_agreement/ Accessed 2026-10-07. Bot-block allowlisted host.
- [4] Valve — Steamworks Documentation: Steam Workshop. https://partner.steamgames.com/doc/features/workshop Accessed 2026-10-07.
- [5] Google — YouTube Partner Program overview and eligibility (YouTube Help). https://support.google.com/youtube/answer/72857 Accessed 2026-10-07.
- [6] Google — YouTube channel monetization policies (YouTube Help). https://support.google.com/youtube/answer/1311392 Accessed 2026-10-07.
-
[7] Discord — Invites 101 (Discord Support). https://support.discord.com/hc/en-us/articles/208866998-Invites-101 Accessed 2026-10-07.
-
[10] The Indie Stone — 42.21 Patch Notes (TIS forum topic 101693, first post 2026-09-23; abridged change list). https://theindiestone.com/forums/topic/101693-4221-patch-notes/ Accessed 2026-10-07.
Fact-Only Sources (no prose reuse)
- [8] PZwiki — Server settings (revision 1443167). https://pzwiki.net/wiki/Server_settings Accessed 2026-10-07 via the local ingested snapshot dated 2026-07-30. Fact-only source.
- [9] PZwiki — Uploading mods (revision 1442321). https://pzwiki.net/wiki/Uploading_mods Accessed 2026-10-07 via the local ingested snapshot dated 2026-07-30. Fact-only source.
Secondary & Corroborating
- None used in this document.
Community & Creator
- None used in this document.
Further Reading
- See the Further Reading section below.
Further Reading¶
- creator-foundation, for the channel landscape and the one-paragraph funnel sketch this document expands.
- The TIS IP Rights Policy and Privacy Policy, linked from the footer of the TIS site; not opened for this draft.
- Valve's Mod Content Usage Policy, referenced by the TIS Modding Policy; not opened for this draft.
Related Documents¶
- creator-foundation — the parent overview and channel landscape.
- creator-format-catalogue — video formats that feed the top of the funnel.
- creator-channel-competitor-map — who else occupies each funnel stage.
- creator-content-calendar — scheduling content around mod and server events.
- admins-modded-server-runbook — running the community server.
- admins-ubuntu-runbook — Linux hosting for that server.
- admins-workshop-mod-wiring — wiring Workshop mods into a server.
- modders-first-mod-tutorial-b42 — building the mod that closes the loop.
- modders-modinfo-modid-conventions — naming conventions for the mod.
- players-beginner-guide-b42 — the guide a new viewer lands on.
- meta-style-guide — the editorial and license rules, including disclaimers.
Revision History¶
| Version | Date | Author | Change | Approved By |
|---|---|---|---|---|
| 0.1.0 | 2026-10-07 | KB Pipeline (virtual agent) | Initial draft. | — |
| 0.2.0 | 2026-10-07 | KB Pipeline (revision worker) | Re-baselined to 42.21: checked the TIS forum 42.21 patch notes [10] for changes touching server listing and Discord hooks; TIS Terms and Modding Policy statements unchanged (those pages were not re-fetched in this revision; the 2026-10-07 read showed 2022 update dates [1][2]). | — |
| 1.0.0 | 2026-10-08 | Orchestrator (KB Pipeline) | Approved and frozen — release kb-release-2026.10.08 (42.21 re-baseline; validated against 42.21 and 41.78.21, Umbrella 42.21.0 @ 13d01f9). Content is the reviewed 0.2.0 text. | Project owner (user instruction 2026-10-08) |